Planescape: Adventures in the Multiverse (D&D Campaign Collection - Adventure, Setting Book, Bestiary + DM Screen) by RPG Team Wizards
My rating: 4 of 5 stars
This is the classic D&D setting, Planescape, translated and reimagined for the fifth edition of D&D. I said 'reimagined' but never read. It just resets things to baseline and brings things in line with the 5e characters and creatures without fundamentally changing the setting. The factions are back as they were in the original box set, portals are the same, the overall philosophy of the setting is present, and Sigil and the Lady of Pain are much as they used to be.
This isn't the kind of thing you read from cover to cover so I'm slowly digesting it over the next few days. It's impossible to encompass all the 2e Planescape material in three slim books but this does a good job as a starter set. Hopefully there's an incoming book of planar locations and more player options but I'm not holding my breath. There are copious references to the 5e DMG, which makes sense since it's way planes heavier than early editions.
The books are well organized. The first details Sigil, the Gate Towns, Factions, and presents a couple new player backgrounds and some new feats. There was no bariaur as a PC race option but I don't know how popular they are/were. Also, I'm mostly reading this as a nerd and not someone who is going to play any time soon.
The second book is the usual monster manual. New creatures and some resurrected ones are present, along with stat blocks for things such as Githerzerai Futurist and other elevated forms of familiar creatures.
The third book is an adventure that starts in the Mortuary ala Planescape: Torment with the characters having little to no memory of their former existence. I only read the setup in the event I might actually get to play this some day.
There's also a DM screen and some maps included in this slipcase. The maps are of Sigil and the Outlands. The screen has the usual screen stuff.
As I said, I haven't fully absorbed the material just yet but I already like it better than last year's Spelljammer release. The setting is as I remember it and not a vaguely similar product with the same name like Spelljammer. Not to shit on Spelljammer, one of my favorite settings of all time.
Age apparently hasn't brought all that much additional wisdom for me re: Planescape, though. It seems a little overwhelming to conceive a campaign that maintains the flavor of the setting as opposed to more standard settings like Greyhawk and Forgotten Realms. Oh well, I'll figure that out when the time comes.
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